6th sense, a project for everyone's autonomy

The objective of the "6th sense" project is to develop a device allowing blind or visually impaired people to perceive their environment. Our goal is to achieve this by transmitting a picture to the visual cortex of the brain using skin sensory receptors.

6th sense, a project for everyone's autonomy

The objective of the "6th sense" project is to develop a device allowing blind or visually impaired people to perceive their environment. Our goal is to achieve this by transmitting a picture to the visual cortex of the brain using skin sensory receptors.

Strong values for a Social and solidarity-based economy

Artha France only exists to serve of a cause. An economy whose first purpose is social. It's primary objective is not lucrative. We carry a collective project whose social goal is a better insertion of visually-impaired people in today's society. Our company is interested in people before money, that is why we have a collective and democratic functionning, and favor trade and local suppliers

Prototyping

Tests of the concept

A first entirely mechanical prototype allowed us to validate the concept.
June 2018

Clinical trials

We have made 2 units of the prototype's 2nd version in order to realise clinical trials.
December 2018

Wearable system

The commercial version is going to be miniaturized and with an improved autonomy. It will also take into account the users feedback from the clinical trials.
July 2019

Final product

The device will be marketed. It will have a more discreet design, and a more accessible and modular software. Designed in order to be easily manufactured.
February 2020

Serious games
Objectives

The serious game is a learning and evaluation tool. The different games designed for this device have several objetives.

Learning

A training is necessary to use the device at its full potential.

Validation

An unified system allowing to make comparable assessments between different users. Integrated analytics tools in the program are able to determine improvements in their gameplay

Potential and boundaries

The different games allow us to detect the limits of the device, and allow beta-testers to imagine what it's like to live with it.

Les applications

All of the 3 different abilities required by this device have been compartmentalized in order to stimulate and assess only one of them at a time

MineSweeper

The goal of this game is to practice the sense of precise localization on the skin.

Million-dollar question

Pattern recognition skill is exercised by transmitting shapes of numbers to the user

Guitar hero

Movement recognition is improved with this game, whose goal is to guess the sweeping direction

We managed to make a satisfying user experience thanks to the knowledge we acquired during previous projects. It also allowed us to have a way to assess user's feelings thanks to keyboard interaction. Our goal is to customize people's experiences in order to motivate them to learn even more.

Click here to visit our previous projects !
Discover our last game
Paul Bach Y Rita

Our work is based on Paul Bach Y Rita's research. He highligted the possibility to substitute the sense of sight by the sense of touch. Here is the device he used in the 80's for his experiment.

Clinical trials

Clinical trials allowed us to validate the concept and to assess the limitations of the human body regarding to this "new sense".

You can see above a typical learning curve on a 20 minutes session. The user rapidly reaches the exercise limits. Knowing that he just made a good score, his attention and therefore his results usually go down but after that he regains his concentration and reaches an even better score. This example allow us to visualize the learning speed, the variation of performances according to the attention level, and the effect of fatigue
This data is analyzed and compared with all of the users in order to have a precise model, and get more intel from one single chart.

The team

Rémi
du Chalard

André
Bonnelle

Amaury
Buguet

Alban
Rochet

Wandrille
du Chalard

Francois
Outters

Inès
Dailliez

Albert
d'Anthoüard

Alain
Salmon

Raoul
Gilard

Benjamin
d'Hardemare

Smaël
Berahal

Marie
Gourlet

Antoine
Tourneux

Zacharie
Nataf

Scientific advisors

Sylvie Chokron

Malika Auvray

Alain Ripart

Alexandre Coffin

Partners:
TEDx

Technological innovation to the visually-impaired rescue